Some days you just stumble on inspiration gold. Prospect is a gold mine starring Pedro Pascal — and it appears he’s playing a villain again, like he did in Equalizer 2. I first noticed him on Game of Thrones as Oberyn Martell, but since then he’s appeared in quite a few other films like Kingsman: The Golden Circle and The Great Wall with Matt Damon (which would be a great story to explore for a fantasy game).
Back to Prospect… IMDb has the summary as:
“A teenage girl and her father travel to a remote alien moon, aiming to strike it rich. They’ve secured a contract to harvest a large deposit of the elusive gems hidden in the depths of the moon’s toxic forest. But there are others roving the wilderness and the job quickly devolves into a fight to survive. Forced to contend not only with the forest’s other ruthless inhabitants, but with her own father’s greed-addled judgment, the girl finds she must carve her own path to escape.”
Just from that description, I get all sorts of ideas to explore, but then I watched the trailer…
Right up the A&A Alley…
When creating A&A characters, you have the option to choose the Point of Origin “The Space Between.” I always considered this the independent streak of the Dominion, where the brave endured long trips in the depths of the void for potential riches or the isolation to do whatever it is they want to do without a whole lot of oversight. The girl and her father traveling as “prospectors” seeking riches in harsh environments sounds like a perfect fit. Add the difficulty of other prospectors competing for the same claim, a toxic environment, and alien life — I think we have a winner here.
A Prospector’s Campaign
When the Stellar Graveyard was discovered and marked as “off limits” by the Dominion powers-that-be, there was a rush to get there. Anybody with a ship, some serious grit, and the resources to get there seemed to rush into the void as fast as they could. Many were never heard from again. A few fell in with the Excursori to have at least a little backup should things go south. And a handful survived to make a living of exploring hazardous places for profit.
Your team of prospectors has gathered to explore a world on the outskirts of the Graveyard, considered almost tame (i.e. only the occasional Dread presence) compared to some of the inner worlds and systems the Dread began conquering when they arrived. Lok IV, or Lokono, was made up of a huge number of small land masses in the tropical zone, each covered in lush greenery and the potential for gemological delights. Unfortunately, the turbulent nature of a world repeatedly torn by earthquakes and volcanic activity has made exploring such islands, which appear and disappear quickly, a hazardous affair. The same forces that create islands overnight, thrusting mineral deposits from deep within the crust or from within the bowels of lava-spewing volcanoes, also makes those same islands disappear just as quickly.
It’s a wonder that any life exists in such a place of constant change, but the lush jungles, flying creatures, and hearty sea life has proven a hearty combination.
Your job, should you choose to accept it, is to stake a claim on one of the fresh islands, gather what mineralogical wealth you can find, and survive long enough to stay alive to do it again. When your hold is full enough to warrant a trip back to one of the BANCE gate facilities where you can sell your weight in gems, you can return.
Oh, by the way… You’re not alone in exploring this unforgiving tumultuous place. Other prospectors are also seeking their fortune. And the denizens will cause you trouble if you don’t learn how to deal with them quickly. Nothing worse than a feeding frenzy of Taur “Birds” or a Deep Duggeath waiting with an open toothy maw if you fall in the drink.
You could actually run a whole A&A campaign this way, outside the standard Dominion “Space Marine” idea. Have a “Prospector’s Union” of some sort that finds potential claims through data mining (probes, expeditions, etc.) and sends out prospecting crews to hit the most promising ones.
This would also work as a scout campaign for the Excursori — sent out to scavenge technology and information from Dread-ravaged worlds.
Let me know what you think!
Looking for more creatures for your Aliens & Asteroids campaign? Check out the rest of the articles about the system! What other movie trailers would you like to see explored in this manner? Leave a comment below or drop me a message via e-mail or on social media!