Moral and Ethical Ambiguity, Part 4 of 4 – Conclusions

So from the first three parts of this series (part 1, part 2, part 3), you hopefully have seen some of the thought that went into our slightly different take on alignment for Moebius Adventures. Again, this is totally portable and could be used with any system I think. But does it work? The jury’s…

Moral and Ethical Ambiguity, Part 3 of 4 – Virtue

Ok, so we’ve chatted a bit about Morality and moral codes (back in part 2). Now let’s change our focus to Virtue and bring some pain into the equation… What is Virtue? Virtue represents the mortal drive to ease or cause pain and suffering in themselves and others. Someone’s virtue isn’t determined by how they…

Moral and Ethical Ambiguity, Part 2 of 4 – Morality

As I said in Part 1, this series deals with Morality and Virtue as we define them for the Moebius Adventures games. But as with many things, I think it goes beyond the system of rules and provides more food for thought when looking at alignment. So let’s talk a bit about Morality. Every time…

Moral and Ethical Ambiguity, Part 1 of 4 – Intro

For this month’s Blog Carnival, I thought I’d throw some different ideas out there about an alternative to the simple alignment grid… Though I understand the attraction of a simple alignment scheme for some games, I’ve always been fascinated by the gray area. Rarely will you find anyone who has a perfect moral compass. As…

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