The Treasure Hunter: What motivates them to do what they do?

I’m still hung up on this Treasure Hunter class for Mazes & Perils. Last time we talked about one way to create some possible plots around treasure. This time I want to talk a bit about what drives these characters (possibly) to do what they do. I suspect each is motivated in a slightly different…

The Treasure Hunter: But what is treasure, anyway?

As we begin work on our next new class for Mazes & Perils — the Treasure Hunter from Vince — I’ve begun doing a bit of brainstorming to see what exactly “Treasure” may be. I suspect that, like trash, it’s different for everybody. In role-playing games, we tend to focus on the treasure you can…

What’s in that shiny box?

Though most of my articles deal with generating ideas for encounters, NPC, or place descriptions, I’m thinking this approach could also be used to help create some unique treasure parcels for our heroes to find. Things beyond the traditional “bag ‘o’ gold” and “big heavy chest.” So let’s start with sizing our box (roll a…

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