Little Spaces Design: Abandoned Places

Our created worlds (mostly fantasy, with a smattering available in modern or futuristic settings as well) are full of strange little forgotten places. Whether it’s cans of gold coins buried during the California Gold Rush and found in someone’s back yard, a hidden shrine to some forgotten god, or a place of antiquity holding tightly…

Brick by Brick Design: You Are Here

While working on the upcoming Brick by Brick: Floors product (follow-up to Brick by Brick: Doors), I stumbled across a strange idea. If context is so important for everything in a game encounter, do we sometimes need some sort of inspiration to determine how the PCs have come to a particular place? Arriving at a…

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