What’s in the Hole? 16 things to ponder

Though the “What’s in the Hole?” blog carnival is coming to an end in a few days, I wanted to toss one more article into the pot before I sum it all up next week… (By the way, there have been some FANTASTIC submissions, so keep ’em coming! I’m out of town over the weekend…

What’s in that shiny box?

Though most of my articles deal with generating ideas for encounters, NPC, or place descriptions, I’m thinking this approach could also be used to help create some unique treasure parcels for our heroes to find. Things beyond the traditional “bag ‘o’ gold” and “big heavy chest.” So let’s start with sizing our box (roll a…

Encounters Design: One Approach to Road Encounters

Like with all projects, this one seems to be taking over my brain, so let’s take a look at some ways we can potentially structure these encounters to not only be functional, but fun, on both sides of the screen. Let’s take a road encounter. Instead of a social engagement, it’s more of an interruption.…

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