After the events of the night before, we knew we were missing some rather large pieces of the puzzle as far as the story of the asylum goes. Who was Dr. Hugo Curry? What the… Read More »Day 8, A Bit More Research – 31 Days of Halloween 2015
We live by a rule when playing tabletop RPGs… that without the players there is nothing. No characters. No adventures. No game. No fun. But within that world, everything and everyone has a story, big… Read More »Story, Story Everywhere and Lots of Tales to Tell…
Like many folks, I have been watching Game of Thrones this season (Season 5) and have hit a few points where I’ve had to struggle with my own sensibilities. The last couple of episodes have really tested my limits as far as those taboos. But it’s made me wonder a bit at the various lines I try to avoid in my own storytelling and campaigns… And I could only come up with two.
Keep in mind that these are MY taboos and though they may be shared by other folks, they may not. Obviously George R.R. Martin is ok with many forms of violence in the world of Game of Thrones and the TV producers have certainly taken that to heart.
Also keep in mind there are spoilers ahead, so if you don’t want any GoT Season 5 secrets to be unleashed before you’re ready – stop here.
Last Friday I took apart a great Dungeon Crawl Classics module from Goodman Games and attempted to put it in terms of production elements. Words, pages, artwork, etc. Today I want to approach it from… Read More »Staging a Scene vs. Detailing a Location
Yes, you read that headline right. Secrets. Right there in front of your very eyes every time you use Google Maps (or Apple Maps or any other map apps). WHERE ARE THE SECRETS? I’m getting… Read More »Google Maps Is A Secret Cache of World- and Story-building Secrets