Real Estate in the Universe

The universe is a big place. As Douglas Adams once wrote, mindbogglingly so. But the thing it doesn’t lack is space. The commute may kill you, but there’s an infinite number of places to hang your hat if you look hard enough. Here on Earth, we’re running out of room in a lot of the…

Some Thoughts About Holy Knights for GMs

In this post I want to switch hats for a bit and think like a GM for a few minutes. So let’s say you have a Holy Knight in your campaign… what kinds of adventures might they have fun on? The Holy Knight is a new class coming soon to Mazes & Perils that combines…

A getting out there challenge!

I am not sure how many people have not done this already, but… Camping and roleplaying! Yes, I know to some people this must sound crazy. Camping is fun. Roleplaying is fun. What is not to like? Maybe start small by having a session in a tent. Get the person who owns the biggest tent…

Personality Traits, Part 1 – The Lightside

Welcome again fellow adventurers! Let’s take on Personality Traits this time. In the last series of articles we discussed alignments and attitudes – views that characters have of their world. Now we get to add a few constants of character. We are working towards roleplaying in not only your first adventure with an interesting character,…

Encounter Design: A Couple of Examples of Story Seeds

Wow. I really can’t let this encounter thing go at the moment, so we’ll ride it to see how far we get. Using a couple of different approaches, I’ve come up with these two story seeds. Really I’m not describing individual encounters as much as I am the ideas for an adventure or series of…

Design Ramble: Open Spaces and Abstract Thoughts

Lately I’ve been pondering strange questions as a GM and designer, so here’s my latest ramble… Have you noticed that most fantasy worlds are focused on the crowded places? The constructed places? What about the open spaces? If you watch The Hobbit or The Lord of the Rings Movies, you see the dwarves and the…

Brick by Brick Design: You Are Here

While working on the upcoming Brick by Brick: Floors product (follow-up to Brick by Brick: Doors), I stumbled across a strange idea. If context is so important for everything in a game encounter, do we sometimes need some sort of inspiration to determine how the PCs have come to a particular place? Arriving at a…

Join the Patreon!

Want more great Aliens & Asteroids content? Become a patron today!