What is a “Session 0?”, Part 2
A couple of weeks ago we kicked off a discussion of “Session 0”. Now let’s see a more concrete example of how it works in real life… Session 0 in action! An example of a… Read More »What is a “Session 0?”, Part 2
A couple of weeks ago we kicked off a discussion of “Session 0”. Now let’s see a more concrete example of how it works in real life… Session 0 in action! An example of a… Read More »What is a “Session 0?”, Part 2
First off we need to give a definition for those who do not know what a session 0 is. Session 0 is the session in which you build characters and figure out how the group… Read More »What is a “Session 0?”, Part 1
Hi all… Yes, it seems that nearly every time I post anything these days, it’s asking a question. But before I ask, let me provide some context… We have a very small group (currently 2… Read More »How do you make module-driven games seem less railroaded?