Last time, our technician managed to dislodge the green goo he wanted from the device attached to the alien habitat. But apparently that was a bit like disturbing a hornet’s nest because a Grey Man… Read More »Aliens & Asteroids: The First Public Playtest, Pt 4
In the last post, John’s technician “Sean Samsonite” and his drone (the “S.S. Prototype 1”) valiantly headed down into the crater with the alien bits and pieces. And when he spotted the jar of green… Read More »Aliens & Asteroids: The First Public Playtest, Pt 3
In the last post, I covered a bit of the terror I felt when trying the whole “public playtest” thing again at Petries’ Family Games. Sure, Cameron was helping out by offering a space and… Read More »Aliens & Asteroids: The First Public Playtest, Pt 2
As I’ve gone through the process of revisiting my Old School gaming roots with D&D through Mazes & Perils, I have had to re-examine the art of trap detection. And yes, there is an art… Read More »Revisiting the Past: Trap Detection, Part 1
For as long as there have been PCs, there have been holes for them to poke around in — from the tiny holes requiring tiny tools to the big holes leading to entire unexplored worlds.… Read More »What’s in the hole? (June 2014 RPG Blog Carnival Kick-off)
Welcome to Angar’s Magic Shoppe! Here you’ll find Angar Bossz reading one of his latest book acquisitions, tinkering with a new toy for his collection, talking with his assistant Radu, or petting the store cat Iago.… Read More »One Spot #2: Angar’s Magic Shoppe Is Now Available!