Zhilin Campaign Journal #6: Putting Some Pieces Together…

Today, even as this post goes live, I’m excited as the group tackles session #2 of the campaign. Yes, it’s barely begun — but I’m itching to get them deeper into the story and see what they discover. It has been a VERY long time since I’ve written a campaign a session at a time.…

Come visit Dolothar’s Shrine! (One Spot #3 is in the wild!)

It has been a long time since Moebius Adventures released another One Spot product (nine months since Angar’s Magic Shoppe!) and since then we’ve explored all sorts of other fun things with Little Spaces, License Plate Creations, Insta-NPCs, and Brick by Brick (check the Products links above), so it’s not like we haven’t been busy! 🙂…

GMs Ask the Write Questions

What is a GM exactly? A teller of tales. The director of live theater. A guide. And ultimately a writer of wrongs. Why wrongs? Because rights are boring. Story happens where conflict lives. And conflict is where the action is. And once the GM has set the stage, it’s about the PCs becoming front and…

One Spot Design: Hooks – The Reeve

Now that we know a bit about our fallen reeve Quentus and where he hangs out, we can start looking at some ways to hook both sides of that equation into an existing game. Much like with Mr. Hand from Hand’s Goods, Quentus straddles multiple worlds in his pond of existence… Quentus operates with authority…

One Spot Design: Locations – The Reeve

Now that we know a bit about Reeve Quentus (see this post), it’s time to look at the place he works and some related locations… The Reeve’s Station The Reeve’s station is a small three-story building with a living area upstairs, an office on the main floor, and three small jail cells in the basement.…

One Spot Design: An NPC – The Reeve

It’s time to learn a bit about the main NPC for the next One Spot supplement… Reeve Quentus. He’s got a bit of a problem… Overview The Reeve in town was a good man once. But when you deal with scum and villainy regularly, it’s difficult to avoid becoming a bit tainted yourself. As Nietszche once…

Infinity Loop: End of October 2013 Report

Once a month from now on I hope to report on the state of Moebius Adventures. And this is the first of those reports. So if you’re uninterested in such minutiae, I recommend you tune out now but I hope you’ll stick around to the end and provide some feedback on a few questions. Or…

Infinity Loop: The Shotgun Effect

In basic terms, the “Shotgun Effect” boils down to one simple thought: “More is better.” For the purposes of this article, let’s change that adage slightly and make it “More products are better.” When I restarted Moebius Adventures back in December 2012, my thought was to focus on a single product line – One Spot…

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