Warrior Class Traits in M&P2e

So we have talked a bit about Movement, Milestones, Encumbrance, Thief Skills, and Saving Throws so far… and today I want to talk a bit about how we’re restructuring classes. And yes, we’re still going to have classes and races in the next edition of Mazes & Perils. This is an Old School game after…

Changing the Experience System

Last week we went over a bit of how we’re redoing encumbrance and item inventory for characters, going with more of a modern computer game-style approach. This week, I want to go over another major revamp as far as levels go. The Old Way The “old way” with Mazes & Perils essentially followed the traditional approach…

Basic Beginnings and Saving Throws

A few years ago, Vince and I began work on revising his fantastic Mazes & Perils rules set, which eventually became Mazes & Perils Deluxe. And it’s pretty awesome, but… like everything in life, can always be better. Since then, Vince has been toying with a simplified version of the rules. Though we all love those Old…

Keep an eye out for the Charlatan… he’s loose.

Sometimes you’ll run into a character on the street, get some juicy tidbit of information, and be on your way, only to realize later that you were had. That might be the Charlatan. He’s a bit of a con artist, spinning rumor, magical talent, and roguish charm into whatever he needs at the time. Maybe…

A Missing Mining Expedition Needs Your Help!

The village of Glarhur is a remnant of the boom times when mining in the mountains brought dwarves from far and wide to explore what the earth was willing to provide. As the veins became harder and harder to find, the miners had to find work elsewhere. As a result, Glarhur is a place where only…

The Village of Nubonne is Besieged by Bandits and Beasts!

On the contested border between two fractured nations exists the good people of the village of Nubonne. They are beset on all sides by bandits and monsters, taking terrible losses with no way to properly defend themselves and no one to stand up for them. Are your heroes brave enough to take on the challenge?…

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