Infinity Loop: The Shotgun Effect

In basic terms, the “Shotgun Effect” boils down to one simple thought: “More is better.” For the purposes of this article, let’s change that adage slightly and make it “More products are better.” When I restarted Moebius Adventures back in December 2012, my thought was to focus on a single product line – One Spot…

Infinity Loop: Picking a Direction

Welcome to the first in a new series of articles here focused on figuring out what’s next for Moebius Adventures. By walking through some of these decisions more deliberately and transparently, perhaps a path will become clear. 🙂 Obviously I have some success with the One Spot series of supplements and want to keep those…

Interesting Statistics for Moebius Adventures

With all the recent activity on the blogosphere regarding 2010 results for small RPG publishers (Nevermet Press here, Stargazer Games here and Rite Designs here), I thought I’d throw mine out there too because I was curious. When I first published the Moebius Adventures Core Rules book back in 2007, I gave away more than 1100 copies in…

Rituals Outside the Box and an Invitation

In my last post, I chatted about some of the difficulties I was having with Divine magic and how rituals fit into the mix. Warrior, Rogue, & Mage has a few different parts to the magic system. You have Mana, which is the magical energy a caster can use to create a magical effect. You…

Additions to WR&M for Immortals’ Wake

Over the last couple of weeks, I’ve been looking at extending the already cool system for Warrior, Rogue, and Mage for my new project. I’m trying to incorporate a few of the concepts we developed for Moebius Adventures as well as some new skills and talents. For example, at character creation time in the base…

Mana from Heaven (WR&M)

For a couple of years now I’ve been whining and moaning about how I’m not a system guy. I’m not. I’ve accepted that. My attempts at system often end up muddled messes that don’t scale well. And that has stymied me a bit as far as Moebius stuff goes. Well, today I ran across a…

Starting Over…

Just like the rest of life, sometimes it’s time for a do-over. Thus begins a new chapter in the life of Moebius Adventures (MARPG) games. Image via Wikipedia Here’s the scoop. We have a streamlined system. It needs to be tested seriously. So who better to take a look at some of the mechanics than……

Design Question of the Week…

Hi all… So after last week’s playtest, I decided to go back to the drawing board a bit to see how I could revamp the Moebius Adventures system mechanics to make them a) simpler and b) more consistent. I think I’ve hit upon a solution, but it seems to run counter-intuitive to how most other…

Moral and Ethical Ambiguity, Part 4 of 4 – Conclusions

So from the first three parts of this series (part 1, part 2, part 3), you hopefully have seen some of the thought that went into our slightly different take on alignment for Moebius Adventures. Again, this is totally portable and could be used with any system I think. But does it work? The jury’s…

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