It’s impossible to consider the darkness unless you have a source of light. As a species, we’re simply not equipped to see the types of energy wavelengths that other creatures can. It puts most humanoids… Read More »Things in the Dark: Light Sources (March 2017 RPG Blog Carnival)
Mazes & Perils
Apologies for the longer post today, but I think it’s an important topic for rules design and combat. Recently we had a group playtest one of our upcoming adventures for Mazes & Perils and Bill,… Read More »Revisiting the Past: Spells — Slow and Haste
I’m still hung up on this Treasure Hunter class for Mazes & Perils. Last time we talked about one way to create some possible plots around treasure. This time I want to talk a bit… Read More »The Treasure Hunter: What motivates them to do what they do?
As we begin work on our next new class for Mazes & Perils — the Treasure Hunter from Vince — I’ve begun doing a bit of brainstorming to see what exactly “Treasure” may be. I… Read More »The Treasure Hunter: But what is treasure, anyway?
Last time we talked about three different approaches to detecting traps in a gaming scenario. The Bull in the China Shop, Analysis Paralysis, and the Middle Ground. You can read that post here… In this… Read More »Revisiting the Past: Trap Detection, Part 2
Anybody used to playing older versions of D&D (pre-4e) is probably wondering what the heck an Insight check is. Imagine for a moment that your PC is interacting with a NPC and you want to… Read More »Revisiting the Past: Insight Checks in OSR
When I started playing D&D in 1982, we were young, naive, and enthusiastic. We took on every dungeon with glee and even fought a few major figures like Orcus and Tiamat as I recall. But… Read More »Revisiting the Past: The Old School Mindset and Roll-Playing
As I get more familiar with Mazes & Perils, I have been doing a lot of thinking about how to get “New School” players thinking of things in the “Old School” way. Last time we talked… Read More »Revisiting the Past: Knowledge Checks in OSR