Streamlining Thief Skills
Last week we started talking some about how Mazes & Perils Basic aims to streamline one of the crunchiest parts of the rules system — Saving Throws. There were a bunch of Saves, as you… Read More »Streamlining Thief Skills
Last week we started talking some about how Mazes & Perils Basic aims to streamline one of the crunchiest parts of the rules system — Saving Throws. There were a bunch of Saves, as you… Read More »Streamlining Thief Skills
A few years ago, Vince and I began work on revising his fantastic Mazes & Perils rules set, which eventually became Mazes & Perils Deluxe. And it’s pretty awesome, but… like everything in life, can always be… Read More »Basic Beginnings and Saving Throws
When I think of potions, I think of the many “cure light wounds” potions my characters have quaffed over the last 25 years. More than I can count. Bumps and bruises? Potion. Broken bones? Potion.… Read More »Three Potions of Yore
When you’re a player and you get a new, shiny +1 long sword to swing at your enemies, do you look a gift horse in the mouth? Not usually. Sure, you might be a little… Read More »The Magic of Magic Item Origins