Little Spaces Design: Shipwrecks

Following on the design revisions between Little Spaces: Ghostly Effects and Little Spaces: Scary Basements (releasing this week!), I had some time to ponder some additional possibilities for the Little Spaces line. The next one will be Little Spaces: Shipwrecks. Though we’ve all seen (or read) examples from movies, TV, and literature about shipwrecks, sometimes…

Brick by Brick: Doors, Finding a Purpose

Every door and doorway serves a purpose, closing off one area from another but acting as a way to pass between those areas. So as we put a door on a wall, we have to ask why it’s there. Was it designed to be used once or very rarely? Was it intended to be used…

Brick by Brick: Doors, An Example

Though I’m still working on the next One Spot, I also have a few other irons in the fire for Moebius Adventures. One of those is a series of products to help inspire more creative descriptions of common elements of dungeon and other encounter designs. The first of these will focus on doors. (This product…

Game Fodder: Twenty (d20) Places to Find a Body

Sometimes bad things happen to people. We won’t discuss whether the people were good or bad themselves, but sometimes these things do happen. And someone will die as a result. The PCs may stumble upon the results of such an event at any time. If you’re looking for someplace for one of these bodies to…

Ten Ways to Introduce a NPC…

As GMs, we always have a cast of characters rotating around the PCs to help us tell the story, but sometimes it’s difficult to get NPCs into the story. Here are ten possible ways to do get your PCs to sit up and take notice… Have the NPC collapse just outside the party’s campsite. Send…

RPG Review: Eureka: 501 Adventure Plots To Inspire Game Masters

Have you ever found a sandwich that’s so big, juicy, messy, and full of sandwichy goodness that you can’t figure out where to start eating it? That’s kind of what happened when I grabbed a copy of Eureka: 501 Adventure Plots To Inspire Game Masters by the authors of GnomeStew.com. This book should be like…

RPG Review: Kingdoms of Kalamar: City Map Folio

As a GM, it’s nearly impossible to get by without a few maps. Sure, you can come up with a village on the fly, or maybe a 5-room dungeon, but cities are sometimes tough to design at the drop of a hat. Not only are there landscape concerns, but population, location, general disposition (friendly or…

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