Though standard combat armor is meant to protect its wearer from harm, by either slowing or deflecting attacks, there is always a trade-off between protection, mobility, and stealth. In game terms, it’s similar to the… Read More »Friendly Galactic Gunsmith – Stealth Armor
Last time we chatted about some fun hacks for ammunition. This time, let’s talk about the guns themselves. Characters with the Gunsmith trait can build, modify, or repair standard guns during Downtime. That’s pretty broad when… Read More »Friendly Galactic Gunsmith – Weapon Mods
Aliens & Asteroids offers a couple of traits for those characters wanting to really go crazy with new armaments and armor: Armorer and Gunsmith. And today, I want to talk a little bit about some… Read More »Friendly Galactic Gunsmith – Custom Ammunition
In previous posts for this month’s carnival I have spoken about different manifestations of darkness. Creatures. Places where it exists. Some folks have spoken about how to banish it by bringing light. Others have spoken… Read More »The Darkness Within (March 2017 RPG Blog Carnival)
Last time I offered a few ideas on a single dark room in the dungeon, but that got me thinking even further. What are the questions we should ask about those dark places to help… Read More »Purpose for the Darkness (March 2017 RPG Blog Carnival)
Recently I saw some discussion about the idea of natural light in a dungeon, which I honestly thought was hilarious. Unless there’s some sort of natural lighting by way of lava, bio luminescence, or somebody… Read More »Dark rooms in the dungeon (March 2017 RPG Blog Carnival)
I’m still hung up on this Treasure Hunter class for Mazes & Perils. Last time we talked about one way to create some possible plots around treasure. This time I want to talk a bit… Read More »The Treasure Hunter: What motivates them to do what they do?
As we begin work on our next new class for Mazes & Perils — the Treasure Hunter from Vince — I’ve begun doing a bit of brainstorming to see what exactly “Treasure” may be. I… Read More »The Treasure Hunter: But what is treasure, anyway?