Revisiting the Past: Spells — Slow and Haste

Apologies for the longer post today, but I think it’s an important topic for rules design and combat. Recently we had a group playtest one of our upcoming adventures for Mazes & Perils and Bill, the GM, ran into a few issues. Many of those issues were with spells: Missing duration for Shield, Slow, Protection…

Three Potions of Yore

When I think of potions, I think of the many “cure light wounds” potions my characters have quaffed over the last 25 years. More than I can count. Bumps and bruises? Potion. Broken bones? Potion. Death? Well, that’s a different potion. But recently I’ve wondered about the origins of some of those potions. So I…

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