Image by voyageAnatolia.blogspot.com via Flickr Long title, I know… But basically I am wondering how we might take the small things, such as the method of writing, and use that in a game. And by… Read More »More thoughts about Typography, or the tools used to create it…
As a GM, it’s nearly impossible to get by without a few maps. Sure, you can come up with a village on the fly, or maybe a 5-room dungeon, but cities are sometimes tough to… Read More »RPG Review: Kingdoms of Kalamar: City Map Folio
Yes, I’m probably going out on a limb here by asking you to talk to a fictional character – which can be further construed as asking you to talk to yourself. (Though recent articles say… Read More »Is it time to ask your character some questions?
Hi all… Yes, it seems that nearly every time I post anything these days, it’s asking a question. But before I ask, let me provide some context… We have a very small group (currently 2… Read More »How do you make module-driven games seem less railroaded?
Funny little story… This past weekend, the gaming group I’ve been playing with decided it was time to put the sandbox campaign we’d been playing on hold and start something new in November. At the… Read More »Player-Character Bonds… How do YOU find an emotional bond with your character?