Magick vs. Ghost, Who Wins?

Now that we’ve covered a little bit about magick (What is Magick?) and ghosts (Ghosts in an Insubstantial World), let’s talk a little bit about using magick and how a character might go about using magick (and a little practicality) against a ghost with an attitude problem. First, let’s set the stage and say that…

Day 9, The Darkness Gathers – 31 Days of Halloween 2015

The next night we needed answers. We weren’t going to find them without doing more exploration, so we trundled inside armed with a few new tools in the toolbox. We typically kept very clearly on the side of the modern paranormal investigator. Everything can be explained. Everything has a rational reason for being. But if…

31 Days of Halloween, Day 18

Here’s another product I haven’t looked at for a while… Insta-NPCs #1: Motivation, Attitude, and Appearance. With a handful of words, I came together with an entire twisted story that could be part of a Supernatural episode or possibly one for the new Constantine show coming up. The three terms were: Motivation: Justice Attitude: Informed…

31 Days of Halloween, Day 10

Welcome to the next in this series of Halloween-themed vignettes. Each offers a glimpse into some of the darker corners of my brain, while using Moebius Adventures products to prod my muse a bit. It’s been quite an interesting journey, I must say. Today’s entry comes from Little Spaces: Shipwrecks. (Though you wouldn’t think that…

One Spot Design: Locations – The Reeve

Now that we know a bit about Reeve Quentus (see this post), it’s time to look at the place he works and some related locations… The Reeve’s Station The Reeve’s station is a small three-story building with a living area upstairs, an office on the main floor, and three small jail cells in the basement.…

Little Spaces Design: Haunted Rooms (RPG Blog Carnival: Spooky Spots!)

As GMs, sometimes it’s less about the broad strokes and more about the tiny details. You know those little things that stick with our players long after a session is done. A description. A mood. A statement. Tiny things that may come back to haunt a player for years to come. Well, this month’s blog…

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