Building Block Encounters
Last week I talked about encounter design a bit and the keys to both making sure that players are engaged and the GM has measurable goals in the end. But let’s continue that thought a… Read More »Building Block Encounters
Last week I talked about encounter design a bit and the keys to both making sure that players are engaged and the GM has measurable goals in the end. But let’s continue that thought a… Read More »Building Block Encounters
Though I usually talk about Moebius Adventures-specific publishing plans, decisions, and conundrums in this column I’m going to write about something slightly different this week. Thursday saw the publication of my first paid freelance RPG… Read More »Infinity Loop: A Winding Road
Some of you may know that in my day job, I’m a software engineer and have been programming using the Java language for over a decade. In that time, I’ve always wanted to play a… Read More »Infinity Loop: A Side Excursion into Random Generators
Once a month from now on I hope to report on the state of Moebius Adventures. And this is the first of those reports. So if you’re uninterested in such minutiae, I recommend you tune… Read More »Infinity Loop: End of October 2013 Report
So last time I focused on life and using a character’s childhood and key events to shape their skills and backgrounds. This time, I want to focus on death from a few angles. (You can… Read More »RPG Blog Carnival: Life and Death in RPGs… – Pt. 2 – Death
This month’s RPG Blog Carnival topic is Life and Death in RPGs (see here for the kickoff article) and shockingly enough in the insanity of my last few weeks, I have some ideas to share…… Read More »RPG Blog Carnival: Life and Death in RPGs… – Pt. 1 – Life
(I’m cross-posting this from my personal portal blog…) Do you live in Colorado Springs, CO? Do you have a gaming group? Or are you looking for one? I’m looking for a group that I can… Read More »Looking for a Gaming Group… [Cross-post]
Last night we started our once a week online campaign for Immortals’ Wake: Rivergate and once again, WR&M proves worthy of admiration. Concept to character in less than 5 minutes. Unfortunately that’s as far as… Read More »Rivergate Campaign Begins…
Hi there! Just wanted to let you know that a review of 650 City Encounter Seeds & Plots from Johnn Four at Roleplaying Tips went live early last week on Game Knight Reviews… 650 City Encounter… Read More »New Review on GKR: 650 City Encounter Seeds & Plots
Hi there! I’ve posted another couple of reviews on Game Knight Reviews… A review of Advanced Feats: The Summoner’s Circle from Sigfried Trent and Open Design and a review of Warrior, Rogue, & Mage from… Read More »New Reviews on GKR: The Summoner’s Circle and Warrior, Rogue, & Mage