Brick by Brick Design: You Are Here

While working on the upcoming Brick by Brick: Floors product (follow-up to Brick by Brick: Doors), I stumbled across a strange idea. If context is so important for everything in a game encounter, do we sometimes need some sort of inspiration to determine how the PCs have come to a particular place? Arriving at a…

Building Block Encounters

Last week I talked about encounter design a bit and the keys to both making sure that players are engaged and the GM has measurable goals in the end. But let’s continue that thought a bit more. If we design a few general encounters, we potentially have some tricks up our sleeve in case we…

Infinity Loop: A Winding Road

Though I usually talk about Moebius Adventures-specific publishing plans, decisions, and conundrums in this column I’m going to write about something slightly different this week. Thursday saw the publication of my first paid freelance RPG project. We’ll get to what that project was in a minute, but I want to talk about the significance of…

Infinity Loop: A Side Excursion into Random Generators

Some of you may know that in my day job, I’m a software engineer and have been programming using the Java language for over a decade. In that time, I’ve always wanted to play a bit with JavaScript and the web side of Java but never had an opportunity to do so until this week.…

Infinity Loop: End of October 2013 Report

Once a month from now on I hope to report on the state of Moebius Adventures. And this is the first of those reports. So if you’re uninterested in such minutiae, I recommend you tune out now but I hope you’ll stick around to the end and provide some feedback on a few questions. Or…

RPG Blog Carnival: Life and Death in RPGs… – Pt. 2 – Death

So last time I focused on life and using a character’s childhood and key events to shape their skills and backgrounds. This time, I want to focus on death from a few angles. (You can read part 1 here and see the RPG Blog Carnival collection on Life and Death in RPGs here.) First, death…

RPG Blog Carnival: Life and Death in RPGs… – Pt. 1 – Life

This month’s RPG Blog Carnival topic is Life and Death in RPGs (see here for the kickoff article) and shockingly enough in the insanity of my last few weeks, I have some ideas to share… Let’s start with Life, and then we’ll work on Death in the next post. For me, “life” in RPGs is…

Looking for a Gaming Group… [Cross-post]

(I’m cross-posting this from my personal portal blog…) Do you live in Colorado Springs, CO? Do you have a gaming group? Or are you looking for one? I’m looking for a group that I can play tabletop roleplaying games with and possibly GM a campaign using the rules for Warrior, Rogue, and Mage in my…

Rivergate Campaign Begins…

Last night we started our once a week online campaign for Immortals’ Wake: Rivergate and once again, WR&M proves worthy of admiration. Concept to character in less than 5 minutes. Unfortunately that’s as far as we went, but let me introduce the two characters… My friends Kevin and Mike are the only two players in…

New Review on GKR: 650 City Encounter Seeds & Plots

Hi there! Just wanted to let you know that a review of 650 City Encounter Seeds & Plots from Johnn Four at Roleplaying Tips went live early last week on Game Knight Reviews… 650 City Encounter Seeds & Plots offers what you’d expect – a list of 650 thought-provoking ideas to help when planning a city-based…

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