Accessibility as an ideal is more than readability

Continuing on the cool RPG blog carnival topic from Jacob Wood at Accessible Games, I want to talk a bit about an ideal of accessibility I don’t think we focus on enough in our roleplaying. And that’s encouraging the appearance of differently-abled characters in roleplaying worlds. Accessibility is more than just making sure a product…

Ten NPCs You Bump Into In A Crowded Tavern

So you have devised the perfect location, plot, or adventure for your next game session but need a cast of characters to make the setup complete. Your brain has other ideas however and is rebelling. Here’s a quick way to kick your creativity into high gear to describe somebody. Step 1: Roll a d6. On…

Four Things to Make Your Monsters More Monstrous

What is it about monsters that get us going as gamers? Whether we see them in movies, on television, or read about them in books and comics, every new creature gives us something new to dread, exploit, and plot as GMs… But it’s left me wondering… What exactly makes a monster “monstrous”? I set out…

Sunday Miscellany

Amazingly I had a little time to do some things with the site over the weekend… I realized that all the random generators were broken after the site redesign, so that’s been fixed. Sorry about that! I added two new random generators to the mix. Little Spaces: Abandoned Places and LPC Fantasy Names I. They’re not the…

Encounter Design: A Couple of Examples of Story Seeds

Wow. I really can’t let this encounter thing go at the moment, so we’ll ride it to see how far we get. Using a couple of different approaches, I’ve come up with these two story seeds. Really I’m not describing individual encounters as much as I am the ideas for an adventure or series of…

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