My Gaming Vitae (GV)
So what is a Gaming Vitae or GV? A GV is just like a Curriculum Vitae (CV) or resume, but of the games you have played over the years. This will take a while, but… Read More »My Gaming Vitae (GV)
So what is a Gaming Vitae or GV? A GV is just like a Curriculum Vitae (CV) or resume, but of the games you have played over the years. This will take a while, but… Read More »My Gaming Vitae (GV)
This is a difficult subject for some people but is an important first step if you want to play a role-playing game and use any interesting characters you have thought of in an adventure. It… Read More »Finding a gaming group!
Continuing on the cool RPG blog carnival topic from Jacob Wood at Accessible Games, I want to talk a bit about an ideal of accessibility I don’t think we focus on enough in our roleplaying.… Read More »Accessibility as an ideal is more than readability
When I first saw that “Accessibility in Games” was going to be the March 2016 RPG Blog Carnival topic from Jacob Wood at Accessible Games, I knew I’d have to come up with some things… Read More »An Opening Salvo on Accessibility (March 2016 RPG Blog Carnival)
The third day of the #RPGaDAY effort is about “First RPG Purchased.” After the last two days of posts, I’ll give you one guess which RPG was my first attempt at being a game master… D&D of course. But I… Read More »First RPG Purchased – #RPGaDAY 2014, Day 3
So you have devised the perfect location, plot, or adventure for your next game session but need a cast of characters to make the setup complete. Your brain has other ideas however and is rebelling.… Read More »Ten NPCs You Bump Into In A Crowded Tavern
What is it about monsters that get us going as gamers? Whether we see them in movies, on television, or read about them in books and comics, every new creature gives us something new to… Read More »Four Things to Make Your Monsters More Monstrous
Amazingly I had a little time to do some things with the site over the weekend… I realized that all the random generators were broken after the site redesign, so that’s been fixed. Sorry about… Read More »Sunday Miscellany
Wow. I really can’t let this encounter thing go at the moment, so we’ll ride it to see how far we get. Using a couple of different approaches, I’ve come up with these two story… Read More »Encounter Design: A Couple of Examples of Story Seeds
While working on the upcoming Brick by Brick: Floors product (follow-up to Brick by Brick: Doors), I stumbled across a strange idea. If context is so important for everything in a game encounter, do we… Read More »Brick by Brick Design: You Are Here