Have you ever found a sandwich that’s so big, juicy, messy, and full of sandwichy goodness that you can’t figure out where to start eating it? That’s kind of what happened when I grabbed a… Read More »RPG Review: Eureka: 501 Adventure Plots To Inspire Game Masters
Image by voyageAnatolia.blogspot.com via Flickr Long title, I know… But basically I am wondering how we might take the small things, such as the method of writing, and use that in a game. And by… Read More »More thoughts about Typography, or the tools used to create it…
Hi all… Yes, it seems that nearly every time I post anything these days, it’s asking a question. But before I ask, let me provide some context… We have a very small group (currently 2… Read More »How do you make module-driven games seem less railroaded?
Hi all… I’ve been pondering putting aside my dreams of an independent roleplaying game in favor of doing what I love to do most, which is world and adventure design. So as I ponder such… Read More »What do you look for in a game setting?
I suspect that we’ve all had that moment while gaming when our characters finished a battle or encounter and suddenly had a whole lot of loot to determine how to divvy up and carry out.… Read More »The CRPG mindset vs. RPGs – how do you defeat the greed?
When you see the term “Dungeon” – what comes to mind? I typically think of a few different things… The great TSR gaming magazine published for from 1986 to 2007. A board game published in… Read More »Dungeon Dressing – What’s a dungeon anyway?