Lovecraftian Randomness: Hug Your Shoggoth!

We’ll start today by wishing H.P. Lovecraft a very happy birthday in whatever great beyond he happens to inhabit these days… Howard would have been 125¬†years old if he had survived, but his works have gone on to influence so very many people over the years. It’s amazing to think how mundane some horror might…

Encounter Time: Ships Passing in the Night…

Let’s try this on for size as a system-neutral, almost genre-neutral (easily suitable for fantasy or western worlds)… The Scene You’ve been on the road for a few days on foot and have only seen a few people traveling either direction. The people you’ve met so far have been taciturn, keeping to themselves and moving…

Little Spaces Design: Traipsing Down the Horrid Hallways…

Why do we have so much trepidation about hallways in the movies? Is it the fact that they seem to be haunted in horror films? Or that sometimes they stretch to infinity when we know we should be reaching the end? Or running to the end of a hallway only to be presented with another…

Encounter Design: A Couple of Examples of Story Seeds

Wow. I really can’t let this encounter thing go at the moment, so we’ll ride it to see how far we get. Using a couple of different approaches, I’ve come up with these two story seeds. Really I’m not describing individual encounters as much as I am the ideas for an adventure or series of…

Encounter Design: Six Elements and More

What do you remember most about your favorite campaigns? I bet it boils down to one of three things… characters, plot, or encounters. Maybe setting could go into that pot as well. And of course none of it is possible without friends to play with. But mostly it’s those three key pieces. I’ll probably talk…

Brick by Brick Design: You Are Here

While working on the upcoming Brick by Brick: Floors product (follow-up to Brick by Brick: Doors), I stumbled across a strange idea. If context is so important for everything in a game encounter, do we sometimes need some sort of inspiration to determine how the PCs have come to a particular place? Arriving at a…

Encounters Design: One Approach to Road Encounters

Like with all projects, this one seems to be taking over my brain, so let’s take a look at some ways we can potentially structure these encounters to not only be functional, but fun, on both sides of the screen. Let’s take a road encounter. Instead of a social engagement, it’s more of an interruption.…

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