We’ll start today by wishing H.P. Lovecraft a very happy birthday in whatever great beyond he happens to inhabit these days… Howard would have been 125 years old if he had survived, but his works have… Read More »Lovecraftian Randomness: Hug Your Shoggoth!
Let’s try this on for size as a system-neutral, almost genre-neutral (easily suitable for fantasy or western worlds)… The Scene You’ve been on the road for a few days on foot and have only seen… Read More »Encounter Time: Ships Passing in the Night…
Why do we have so much trepidation about hallways in the movies? Is it the fact that they seem to be haunted in horror films? Or that sometimes they stretch to infinity when we know… Read More »Little Spaces Design: Traipsing Down the Horrid Hallways…
Wow. I really can’t let this encounter thing go at the moment, so we’ll ride it to see how far we get. Using a couple of different approaches, I’ve come up with these two story… Read More »Encounter Design: A Couple of Examples of Story Seeds
What do you remember most about your favorite campaigns? I bet it boils down to one of three things… characters, plot, or encounters. Maybe setting could go into that pot as well. And of course… Read More »Encounter Design: Six Elements and More
Like with all projects, this one seems to be taking over my brain, so let’s take a look at some ways we can potentially structure these encounters to not only be functional, but fun, on… Read More »Encounters Design: One Approach to Road Encounters