Every dungeon has doors. Each door has a story. More than that, every door offers a transition from one thing to the next. Some transitions are easy (no door at all or it’s unlocked). Some… Read More »Brick by Brick: Doors is Now Available!
Every door and doorway serves a purpose, closing off one area from another but acting as a way to pass between those areas. So as we put a door on a wall, we have to… Read More »Brick by Brick: Doors, Finding a Purpose
Image by voyageAnatolia.blogspot.com via Flickr Long title, I know… But basically I am wondering how we might take the small things, such as the method of writing, and use that in a game. And by… Read More »More thoughts about Typography, or the tools used to create it…
When you see the term “Dungeon” – what comes to mind? I typically think of a few different things… The great TSR gaming magazine published for from 1986 to 2007. A board game published in… Read More »Dungeon Dressing – What’s a dungeon anyway?
Hi all! Along with many other folks, I had an opportunity to check out the Fall 2009 issue of Kobold Quarterly in October… And I’m just now getting back to writing up the review. But… Read More »Magazine Review: Kobold Quarterly Fall 2009 Issue 11