Last time I offered a few ideas on a single dark room in the dungeon, but that got me thinking even further. What are the questions we should ask about those dark places to help… Read More »Purpose for the Darkness (March 2017 RPG Blog Carnival)
Recently I saw some discussion about the idea of natural light in a dungeon, which I honestly thought was hilarious. Unless there’s some sort of natural lighting by way of lava, bio luminescence, or somebody… Read More »Dark rooms in the dungeon (March 2017 RPG Blog Carnival)
So you’re setting up your next session for your campaign and you need a dungeon… You’ve pulled together a dungeon map already: maybe you used the Appendix A table set from the Dungeon Master’s Guide… Read More »Why is the dungeon there in the first place?
Last week we looked at the ceiling, so this week let’s check out the floor of our ever-changing dungeon. Unlike the ceiling, I think players (and their PCs) are a bit more cognizant of the… Read More »Watch Your Step (Four on the Dungeon Floor)
Whether you go with analog randomizers such as physical dice or coins or their digital counterparts, I’ve been fascinated by the flexibility of the traditional random table. Ever since reading Appendix A: Random Dungeon Generation… Read More »A Random Start To Random Dungeon Design