31 Days of Halloween, Day 22

Today we’re going to do something a little different… When I saw the announcement for a gorgeous Haunted Mansion map from the folks at Heroic Maps show up in my e-mail box, I knew it served a perfect opportunity to bring a number of things together… First, I love the work the Heroic Maps folks…

Brick by Brick: Doors is Now Available!

Every dungeon has doors. Each door has a story. More than that, every door offers a transition from one thing to the next. Some transitions are easy (no door at all or it’s unlocked). Some transitions are hard (locked or trapped). Some turn out to be dead ends (blocked or jammed). Do you ever find…

Brick by Brick: Doors, Finding a Purpose

Every door and doorway serves a purpose, closing off one area from another but acting as a way to pass between those areas. So as we put a door on a wall, we have to ask why itโ€™s there. Was it designed to be used once or very rarely? Was it intended to be used…

Brick by Brick: Doors, An Example

Though I’m still working on the next One Spot, I also have a few other irons in the fire for Moebius Adventures. One of those is a series of products to help inspire more creative descriptions of common elements of dungeon and other encounter designs. The first of these will focus on doors. (This product…

Dungeon Dressing – When’s a door not a door?

So when’s a door not a door? Obviously when it’s a window… But you don’t find too many windows in traditional dungeon crawls. Perhaps in the dungeons of a huge castle there may be a few high-class rooms with windows – but that’s about it. ๐Ÿ™‚ Doors and doorways. We’re guaranteed to find at least…

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