Dealing with Damage in Mazes & Perils

As a Holy Knight fighting a crusade against the forces of Evil, you will both give and take damage. Some of that damage will heal quickly and other kinds will not. The trick will be determining when to retreat and lick your wounds so you can fight again another day. (If you haven’t heard, the…

Accessibility as an ideal is more than readability

Continuing on the cool RPG blog carnival topic from Jacob Wood at Accessible Games, I want to talk a bit about an ideal of accessibility I don’t think we focus on enough in our roleplaying. And that’s encouraging the appearance of differently-abled characters in roleplaying worlds. Accessibility is more than just making sure a product…

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