Every door and doorway serves a purpose, closing off one area from another but acting as a way to pass between those areas. So as we put a door on a wall, we have to… Read More »Brick by Brick: Doors, Finding a Purpose
As GMs, sometimes it’s less about the broad strokes and more about the tiny details. You know those little things that stick with our players long after a session is done. A description. A mood.… Read More »Little Spaces Design: Haunted Rooms (RPG Blog Carnival: Spooky Spots!)
This week, I want to talk a bit about a redesign I’m pondering for the One Spot products. Each one to date has covered two 8 1/2 x 11″ pages pretty completely. The “GM View”… Read More »Infinity Loop: Revising Two Pages to Four
Welcome to what I hope will only be the first of many design discussions right here on the blog concerning the next in the series of <em>One Spot</em> products and more! Let’s start this one off… Read More »Spot Design: Laying Down the Law (working on One Spot #3 and more)
RPG Review: The Kobold Guide to Game Design – Volume III: Tools & Techniques by Wolfgang Baur, Monte Cook, Ed Greenwood, Rob Heinsoo, and Colin McComb
Hi there! The kobolds are back with another amazing collection of twelve thought-provoking and informative essays from some of the best designers and writers creating roleplaying game material today. The essays cover everything from the… Read More »RPG Review: The Kobold Guide to Game Design – Volume III: Tools & Techniques by Wolfgang Baur, Monte Cook, Ed Greenwood, Rob Heinsoo, and Colin McComb
Hi all… I’ve been pondering putting aside my dreams of an independent roleplaying game in favor of doing what I love to do most, which is world and adventure design. So as I ponder such… Read More »What do you look for in a game setting?
For me, “perfect” is an unreachable ideal. There is no perfect game, but we can work and strive for as close as possible. If everyone a) stays engaged, b) challenges each other and the GM,… Read More »How do you perfect the craft of GMing or adventure writing?