Over the last few posts, I’ve discussed how one two hour session went at Petrie’s Family Games as the first public playtest of Aliens & Asteroids. And honestly, I think it went really well. It… Read More »Aliens & Asteroids: The First Public Playtest, Pt 5
Last time, our technician managed to dislodge the green goo he wanted from the device attached to the alien habitat. But apparently that was a bit like disturbing a hornet’s nest because a Grey Man… Read More »Aliens & Asteroids: The First Public Playtest, Pt 4
In the last post, John’s technician “Sean Samsonite” and his drone (the “S.S. Prototype 1”) valiantly headed down into the crater with the alien bits and pieces. And when he spotted the jar of green… Read More »Aliens & Asteroids: The First Public Playtest, Pt 3
In the last post, I covered a bit of the terror I felt when trying the whole “public playtest” thing again at Petries’ Family Games. Sure, Cameron was helping out by offering a space and… Read More »Aliens & Asteroids: The First Public Playtest, Pt 2
When beginning a brand new effort for a completely new rules system and setting, there’s always a bit of terror. Is it good enough? What will people think? Will folks have fun? Will anybody show… Read More »Aliens & Asteroids: The First Public Playtest, Pt 1
With the last post, there was a comment from Tom Harrison on Google+ that I had to ponder a bit… Tom’s input was… “Ok, so here’s my beef. Why does this NPC need a class?… Read More »Magical NPCs for Support Roles vs. Player Roles
So you’re setting up your next session for your campaign and you need a dungeon… You’ve pulled together a dungeon map already: maybe you used the Appendix A table set from the Dungeon Master’s Guide… Read More »Why is the dungeon there in the first place?