Though standard combat armor is meant to protect its wearer from harm, by either slowing or deflecting attacks, there is always a trade-off between protection, mobility, and stealth. In game terms, it’s similar to the… Read More »Friendly Galactic Gunsmith – Stealth Armor
Last time we chatted about some fun hacks for ammunition. This time, let’s talk about the guns themselves. Characters with the Gunsmith trait can build, modify, or repair standard guns during Downtime. That’s pretty broad when… Read More »Friendly Galactic Gunsmith – Weapon Mods
So to recap our third session: We gained a new player! Yay! And our brave heroes were called by the Drs. Roberts on Luna, who had found what they thought was some sort of hidden… Read More »Aliens & Asteroids: The Third Public Playtest, Pt 4
Once the heroes were freed from their cells in the weird prison of the Grey Men, they plotted ways to escape. But first, they released the lizard alien down the hall. They learned his name… Read More »Aliens & Asteroids: The Third Public Playtest, Pt 3
In the last post, we talked about adding a new player to the mix, Shannon, who created a new Medic character for the unit. And they were headed to Mimas, one of Saturn’s moons where… Read More »Aliens & Asteroids: The Third Public Playtest, Pt 2
So when the second session ended (the summary post is here), John’s Technician and Vernon’s Commander just had basic wrap-up to finish up. And when we started the third session, Vernon couldn’t join us, but… Read More »Aliens & Asteroids: The Third Public Playtest, Pt 1
As we’ve been working on the Quickstart for Aliens & Asteroids, I had a great conversation with Alan Bahr about trying to figure out a simple economy system for the game. For months I’ve been pondering… Read More »What’s this? An Economy of Die Rolls for Aliens & Asteroids!