Levels of Play Detail

As you may have noticed in the last few posts, I’ve been hinting at the different levels of detail and how they may come into play at the game table. Some folks tend to focus on things at a very high level and others like lots of detail and focus on the ‘why’ behind things.…

Staging a Scene vs. Detailing a Location

Last Friday I took apart a great Dungeon Crawl Classics module from Goodman Games and attempted to put it in terms of production elements. Words, pages, artwork, etc. Today I want to approach it from a different point of view. IMHO, the OSR movement seems to swing the design pendulum from story- and character-motivation-heavy modern…

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