Choosing a Favored Enemy

When you create your Holy Knight, you get to choose a favored enemy at certain levels. At first, this seems like a bit of a strange decision to make. I mean – “favored” enemy? Isn’t that a bit like choosing whether you’d prefer to be killed with a baseball bat or going in front of a…

Personality Traits, Part 3 – Darkside

Hello fellow readers! Let’s take on the Darkside Personality Traits this time. These are the traits usually embodied by the bad guys. However, they could also be used by other characters to indicate a “fall from grace” or brush with tragedy, especially considering that people are playing in darker settings like Ravenloft and adventures like…

Alignments and Attitudes, Part 2

Welcome again fellow adventurers! Let’s continue or look at Alignments and Attitudes. Thank you for all who have read and discussed the last article about Lightside Alignments and Attitudes. I hope that there will be some discussion again on these Attitudes. I do realize that this does have similarities with Palladium’s system and there is…

Alignments and Attitudes, Part 1

Welcome again fellow adventurers! Let’s take on Alignments and Attitudes this time. In the last article, we discussed how to make an interesting character concept to role-play. But part of having something interesting to role-play is also having something that you can role-play – and keeping on track with that. Alignment is one of those…

Toss Out Alignment Entirely and Try This…

Ok folks. Over the weekend I came up with an intriguing concept that I’m going to employ in a campaign I’m starting in June. We’re going to use D&D 5e, but I’m tossing out alignment entirely. And now you should be asking what I’m replacing it with… But first, let’s talk about why I’m tossing…

Moral and Ethical Ambiguity, Part 4 of 4 – Conclusions

So from the first three parts of this series (part 1, part 2, part 3), you hopefully have seen some of the thought that went into our slightly different take on alignment for Moebius Adventures. Again, this is totally portable and could be used with any system I think. But does it work? The jury’s…

Moral and Ethical Ambiguity, Part 2 of 4 – Morality

As I said in Part 1, this series deals with Morality and Virtue as we define them for the Moebius Adventures games. But as with many things, I think it goes beyond the system of rules and provides more food for thought when looking at alignment. So let’s talk a bit about Morality. Every time…

Moral and Ethical Ambiguity, Part 1 of 4 – Intro

For this month’s Blog Carnival, I thought I’d throw some different ideas out there about an alternative to the simple alignment grid… Though I understand the attraction of a simple alignment scheme for some games, I’ve always been fascinated by the gray area. Rarely will you find anyone who has a perfect moral compass. As…

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