One Spot #1: The Painted Man
Along a once-busy thoroughfare you see a hanging sign devoid of lettering with a vaguely humanoid shape covered in layers of old paint. Beneath the sign are a pair of saloon-style double doors inviting you in. From inside you hear raucous laughter or the loud, friendly tones of a philosophical debate over current affairs. And when the doors open, you catch the scent of the day’s meal wafting on the breeze.
Once inside, the boisterous barmaid greets you, and the tall tattooed man behind the counter invites you to take a seat with his booming, friendly voice. They may not have the drinks you’re after or the meal you seek, but they’re happy to sell you what they have and the conversation is free for the taking.
No matter what system you use for your games, being a game master is a perilous pastime. As soon as the players arrive with their PCs at the ready, your well-formulated plans can go off-the-rails at a moment’s notice. If you have somewhere to put the PCs for a bit while you ponder your options, it can smooth things out considerably.
If you’re in need of such a location on short notice, One Spot is for you! Each product in the line focuses on a different location you can easily drop into any fantasy town or city. Instantly you have a place with NPCs, descriptive text, plot hooks, and more to give you the tools you need to quickly populate a place your PCs can interact with.
One Spot #1 presents a tavern called The Painted Man, complete with a barkeep (the artistically decorated Painted Man), tavern map, images, and more. One Spot #1: The Painted Man is another great tool to include in your bag of GM tricks!
One Spot #1: The Painted Man offers:
- An introduction, location description, tavern map, and image of the tavern sign.
- A bit of background on the Painted Man himself, his mannerisms, and a picture.
- Descriptions for the other NPCs involved in operating the tavern, from the bubbly barmaid to the secretive owner.
- A suggestion of what items might currently be on the menu and on tap.
- A list (10 items) of potential facts and rumors to kick things off.
- A list of hooks (4 tables of hints) for how one or more of the PCs may have interacted with the tavern before.
“It’s the sort of thing that you may think you don’t need… until the night it saves your life, or at least your game, when characters refuse to follow all those neat clues and plot hooks and demand to go for a drink! A useful resource that will let you appear to fly by the seat of your pants without effort…” – Megan Robertson(five stars)