Little Spaces: Abandoned Places offers a collection of four tables to offer inspiration to describe a the next lost place your PCs stumble into. You can get hints to help you figure out what or who is there for them to find… It starts by determining which sense you use for the description, then deciding what element you’re describing and gaining some sensory detail about that element.
For example, if you’re describing a strange hidden area whose only clues are marked by miniature markers in a mossy field (Touch/Marker/Miniature) you might get…
“The stories told of how to get to this place all involve a hidden path through a mossy field. You must get on your hands and knees to find a series of crystalline markers showing the way.”
If that’s not enough, you can determine whether the place they’re coming to is occupied or not. Perhaps a group of pygmies is waiting to ambush the party as soon as they find the entrance or a family of wild animals has made its home in the brush.
Thousands of possible combinations will inspire an insane number of adventurous encounters and hidden secrets. Your players may wonder if you’re secretly an explorer with knowledge of all the places lost to time and experience…
Looking for a bit more detail? Check out Little Spaces Design: Abandoned Places
for examples and a few items from the lists.