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Ammo Printing

No matter how many rounds of ammunition you take with you on a mission, there’s always a chance you are going to run out. That’s why Acumen Ammunition has taken things a bit further to make sure you hardly ever run out. Welcome to the

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Distances in Aliens & Asteroids

Though we often talk about space travel in Aliens & Asteroids, we usually hand wave over some of the huge distances involved. So let’s take a look at how to rectify that problem. Though we are dealing with space combat and space travel, I didn’t

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Women in Gaming

Since seriously giving tabletop role-playing game publishing another go, I have been fortunate enough to cross paths with several strong, independent, creative women who are either playing games, running games, or writing games. (And I’m not leaving out my wife Evelyn or my two daughters

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Tales from the Deep: The Lumino Threat

Vessels traveling in the deep have always been vulnerable to attack and capture. Some call it piracy; others call it terrorism. But when it happens, the parties involved usually have an agenda.  When the DCS Galatea, a new generation of automated transport ship, stopped responding

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Tales from the Deep: Ghost Ship

There’s an old joke that there are more planes at the bottom of the ocean than there are submarines in the sky and something tells me that’s going to hold true when we start dealing with deep space in Aliens & Asteroids as well. And

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The Loop Podcast

Crazy news! We finally started a Moebius Adventures podcast! And for the time being we will be using it to share the madcap antics of our Tattered Magicks playtest group! You can find it here at Anchor.fm: The Loop from Moebius Adventures Episodes are available

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Deep Blue Seas

This month’s blog carnival from Enderra: Worldbuilding and Role-playing Games has really kicked a lot of things loose in my brain, so I thought I would share another entry for the February Carnival on the topic of Legends & Lore… Instead of a lost research

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The Lost Station of Ignis-9

Enderra: Worldbuilding and Role-playing Games kicked off the February RPG Blog Carnival with a great topic: Legends & Lore. And one of the suggestions was: ” In a science fiction setting, there would be stories of lost colonies and abandoned space stations. Or maybe even legends

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The Power of Shared Storytelling

Beyond the games I write, one thing that is near and dear to my heart is the concept of shared storytelling. And there’s no better place for me to do that than at the game table. A recent article by game designer Will Hindmarch on

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