Character Generation…

Hi all… Thought I’d toss this out there… Recently it has come up that the character generation method we employ may be a bit odd. Specifically it was a question about why the process starts by determining the Family for the character… This was my reply… “Family is first, as we all start with family……

Updated NPC Stat Block #2

And here’s the other variation (you’ll notice the Armor & HP are separate). Which do you prefer? –Fitz Generic Villager Weapons: Quarterstaff (2H): +2 Strike/Parry, Damage Potential 9; Shortbow Arrows (20), Damage Potential 6; Shortbow: +2 Strike/Parry # of Possible Actions: 3; Feet per action: 2; Reality Check: 4 Armor: Leather, AR: 3, DC: 24;…

Updated NPC Stat Block #1

Hi all… I need some feedback on a slight change to how I would like to do NPC Stat Blocks in the sample adventure… This is one type… –Fitz Generic Villager Weapons: Quarterstaff (2H): +2 Strike/Parry, Damage Potential 9; Shortbow Arrows (20), Damage Potential 6; Shortbow: +2 Strike/Parry # of Possible Actions: 3; Feet per…

Join the Patreon!

Want more great Aliens & Asteroids content? Become a patron today!