A Few Traps to Ponder
As I’ve spent some time working on the Treasure Hunter class over the last few days, it made me ask a question I really hadn’t asked yet for Mazes & Perils. We have a mechanic figured… Read More »A Few Traps to Ponder
As I’ve spent some time working on the Treasure Hunter class over the last few days, it made me ask a question I really hadn’t asked yet for Mazes & Perils. We have a mechanic figured… Read More »A Few Traps to Ponder
Last week I brought up the ideas I had about a Pulse Rifle for Aliens & Asteroids. Some of it I liked, some of it I didn’t, and I asked the studio audience for help. Well,… Read More »Aliens & Asteroids: OSR-style Scifi Ranged Weapon Revised
The other day I talked about a bit of the idea I had for combat armor in Aliens & Asteroids. This time I want to talk about a ranged weapon – the Pulse Rifle. We’ll probably… Read More »Aliens & Asteroids: OSR-style Scifi Ranged Weapon
Though my time these days is split three ways creatively (the Zhilin campaign for the Lost Age, an upcoming project I can’t talk about yet, and Aliens & Asteroids), I have been writing quite a… Read More »Aliens & Asteroids: OSR-style Scifi Armor
There are fast spells, which have effects that spring into the world quickly to do their deeds (like Fireball), and then there are slow spells, which linger or wait for some condition to be met… Read More »Slow magicks – Runic Wizardry
As I work on two versions of the Lost Age campaign – one for the group including my kids among 9 players and another for my regular gaming group – I’ve been pondering the world… Read More »The Lost Age – The Human Angle
Ok folks. Over the weekend I came up with an intriguing concept that I’m going to employ in a campaign I’m starting in June. We’re going to use D&D 5e, but I’m tossing out alignment… Read More »Toss Out Alignment Entirely and Try This…
Last week I started working on the first product in the Story Seeds line… Story Seeds: Supplication and Deliverance, which will detail an approach to quickly generating plots using those two categories of Polti plots.… Read More »Story Seeds Design: Will you get the bauble back?
Over the last couple of weeks, I’ve chatted with Keith J. Davies more than a few times about some of my encounter/story seeds design questions – from the content to the presentation. It’s been quite… Read More »Story Seeds Design: A Polti Plots Approach
Some of you may know that in my day job, I’m a software engineer and have been programming using the Java language for over a decade. In that time, I’ve always wanted to play a… Read More »Infinity Loop: A Side Excursion into Random Generators