A Few Traps to Ponder
As I’ve spent some time working on the Treasure Hunter class over the last few days, it made me ask a question I really hadn’t asked yet for Mazes & Perils. We have a mechanic figured… Read More »A Few Traps to Ponder
As I’ve spent some time working on the Treasure Hunter class over the last few days, it made me ask a question I really hadn’t asked yet for Mazes & Perils. We have a mechanic figured… Read More »A Few Traps to Ponder
Way back when the world was flat and I was playing 1e AD&D in the mid 1980s, a book came out that threw a number of monkey wrenches into our nice, ordered existence… Unearthed Arcana.… Read More »Revisiting the Past: Why Cantrips Bug Me in 5e
Sure, I know we all like going with simple combat cues sometimes. I’ve been playing a ton of 4th edition D&D and my Fighter relies on moves like “Shield Feint” and “Tide of Iron” and… Read More »Want to earn some Brownie Points with your GM?
In my last post, I chatted about some of the difficulties I was having with Divine magic and how rituals fit into the mix. Warrior, Rogue, & Mage has a few different parts to the… Read More »Rituals Outside the Box and an Invitation
With a Divine spellcaster, the magical energy used to achieve an effect is channeled through the caster’s faith in a supernatural force. This force can be as straightforward as believing in a deity or more… Read More »How to Extend Rituals in WR&M
Over the last couple of weeks, I’ve been looking at extending the already cool system for Warrior, Rogue, and Mage for my new project. I’m trying to incorporate a few of the concepts we developed… Read More »Additions to WR&M for Immortals’ Wake
For a couple of years now I’ve been whining and moaning about how I’m not a system guy. I’m not. I’ve accepted that. My attempts at system often end up muddled messes that don’t scale… Read More »Mana from Heaven (WR&M)
A few weeks ago I started contemplating the idea of having much more abstract rules for character creation. But what do I mean by abstract in this case? “Abstract” for me means having a player… Read More »Characters in the Abstract
Image via Wikipedia Ok, so with the help of Chuck and Mike, I feel a bit better about a few things. But when I was trying to write up a concise summary of the combat… Read More »Blog Post: Combat… Damage and Critical Strikes… Help!?!
Hi all… Image via Wikipedia Chuck and Mike have thrown a few good comments my way that I’ve been pondering a bit since my last Starting Over… article, so I thought I’d address them before… Read More »Starting Over… Further tweaks