Rules Revamp After 15 Years… (Seeking advice and war stories about playtesting)

After 15 years or so of working on the Moebius Adventures system as we designed it way back when, it’s nice to have your eyes opened by intelligent players who can provide constructive criticism from a different perspective. Instead of approaching the game as a static memorial to a fallen comrade, it should remain vibrant…

Playtest Update, Food for Thought, and a Story

Hi all… So Tuesday night, through the Colorado Springs RPG Meetup group and the nice folks at Gamer’s Haven, I ran a sample adventure as a playtest opportunity. We had 6 folks, plus myself, so we had a great turnout this time and an amazing amount of input. Shannon was nice enough to arrange everything…

More playtesting notes…

Hi all… Just thought I’d let everyone know that there’s a good discussion going on on the Forums around playtesting the character creation rules. Check it out here and weigh in if you’re interested! http://forums.moebiusadventures.com/viewtopic.php?t=8 TTYL –Fitz

Playtest Feedback…

Hi there! I’ve already posted this note in the forum (http://forums.moebiusadventures.com), but thought I’d post it here as well to try and get some feedback… I wanted to try and identify what we’re looking for in terms of feedback from playtesting of Moebius Adventures games. Nothing too formal, just a few broad categories we’d like…

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