Zhilin Campaign Journal #6: Putting Some Pieces Together…

Today, even as this post goes live, I’m excited as the group tackles session #2 of the campaign. Yes, it’s barely begun — but I’m itching to get them deeper into the story and see what they discover. It has been a VERY long time since I’ve written a campaign a session at a time.…

Come visit Dolothar’s Shrine! (One Spot #3 is in the wild!)

It has been a long time since Moebius Adventures released another One Spot product (nine months since Angar’s Magic Shoppe!) and since then we’ve explored all sorts of other fun things with Little Spaces, License Plate Creations, Insta-NPCs, and Brick by Brick (check the Products links above), so it’s not like we haven’t been busy! 🙂…

GMs Ask the Write Questions

What is a GM exactly? A teller of tales. The director of live theater. A guide. And ultimately a writer of wrongs. Why wrongs? Because rights are boring. Story happens where conflict lives. And conflict is where the action is. And once the GM has set the stage, it’s about the PCs becoming front and…

Expanding Little Spaces: Fancy Meals to Create Encounters

The Little Spaces series of products has been quite popular. These short inspiration generators offer a quick way to shake up the creative spirit and quickly come up with a few ideas in a specific context to write about. Though a few examples are provided in each product, I wanted to come up with a…

Infinity Loop: November 2013 Report

Greetings from the Loop! Or perhaps it’s more of a Whorl? Or a Lemniscate? Perhaps I should just change it to the Ouroboros and call it good? It’s time for a quick run-down of how Moebius Adventures did in November 2013. So it’s a numbers post. If numbers aren’t your thing, you might just want…

Infinity Loop: Five (Potential) Problems with Rotating Pages

So this past weekend I spent some time taking the standard portrait layout for One Spot and turning it on its side for a landscaped version. For One Spot #3: The Reeve I already have nearly four pages of content… Three pages with three columns and images and one page that will be the map…

One Spot Design: Hooks – The Reeve

Now that we know a bit about our fallen reeve Quentus and where he hangs out, we can start looking at some ways to hook both sides of that equation into an existing game. Much like with Mr. Hand from Hand’s Goods, Quentus straddles multiple worlds in his pond of existence… Quentus operates with authority…

One Spot Design: Locations – The Reeve

Now that we know a bit about Reeve Quentus (see this post), it’s time to look at the place he works and some related locations… The Reeve’s Station The Reeve’s station is a small three-story building with a living area upstairs, an office on the main floor, and three small jail cells in the basement.…

One Spot Design: An NPC – The Reeve

It’s time to learn a bit about the main NPC for the next One Spot supplement… Reeve Quentus. He’s got a bit of a problem… Overview The Reeve in town was a good man once. But when you deal with scum and villainy regularly, it’s difficult to avoid becoming a bit tainted yourself. As Nietszche once…

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