New Products! Insta-NPCs! (*Just Add Dice)

During the creation of the Big Book of Little Spaces: Haunts (available soon!), I added a couple of ideas as appendices for NPC creation that turned out not to fit very well in the scope of that book. However, I’m not one to waste a good idea. So I spun those two ideas into a new product…

A Handful of Dead Bodies… How’d it happen?

Sometimes a dead body is just what you need to liven a scene. (Yes, that’s slightly ironic I know.) You don’t always have to throw it from a great height to land right in front of their feet (though it definitely gets their attention!), but usually it’s enough to get their investigative juices flowing. How’d…

Seven Fools and How To Find Them

Though I’m not really a fan of April Fool’s Day, I like to think I appreciate the fools that exist in our stories. Clowns and jesters all have a place. But where is it? And how can we use those characters? Fools have a part to play in all great historical endeavors. Some have had…

Quick! I Need a Village!

As GMs and world builders, we have a lot of shoes to fill. From the guy that gives your PCs all their jobs to the walk-on role that barmaid has just delivering their evening meal and everyone in-between. Some of those shoes are more colorful than others. And some change over time from lowly flip…

Ten NPCs You Bump Into In A Crowded Tavern

So you have devised the perfect location, plot, or adventure for your next game session but need a cast of characters to make the setup complete. Your brain has other ideas however and is rebelling. Here’s a quick way to kick your creativity into high gear to describe somebody. Step 1: Roll a d6. On…

Encounters Product Design Thoughts

Over the last week or so, I’ve been pondering how to expand on the Little Spaces product line by showing some of the ways those supplements could be used to help inspire different encounters. My article on “Expanding Little Spaces” offered a bit of method on how to do just that. But that just opened…

Expanding Little Spaces: Fancy Meals to Create Encounters

The Little Spaces series of products has been quite popular. These short inspiration generators offer a quick way to shake up the creative spirit and quickly come up with a few ideas in a specific context to write about. Though a few examples are provided in each product, I wanted to come up with a…

One Spot Design: Hooks – The Reeve

Now that we know a bit about our fallen reeve Quentus and where he hangs out, we can start looking at some ways to hook both sides of that equation into an existing game. Much like with Mr. Hand from Hand’s Goods, Quentus straddles multiple worlds in his pond of existence… Quentus operates with authority…

One Spot Design: An NPC – The Reeve

It’s time to learn a bit about the main NPC for the next One Spot supplement… Reeve Quentus. He’s got a bit of a problem… Overview The Reeve in town was a good man once. But when you deal with scum and villainy regularly, it’s difficult to avoid becoming a bit tainted yourself. As Nietszche once…

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