Infinite Loop: Ten Ways to Show Some Website Love

This week I had a chance to sit down in a Google+ Hangout and chat with Bill Moran, who has spent the last few years figuring out how to make web sites sing for their masters. He took Escape Velocity Gaming and helped one of their products become a Copper Seller at DriveThruRPG. And he…

Infinity Loop: November 2013 Report

Greetings from the Loop! Or perhaps it’s more of a Whorl? Or a Lemniscate? Perhaps I should just change it to the Ouroboros and call it good? It’s time for a quick run-down of how Moebius Adventures did in November 2013. So it’s a numbers post. If numbers aren’t your thing, you might just want…

Infinity Loop: End of October 2013 Report

Once a month from now on I hope to report on the state of Moebius Adventures. And this is the first of those reports. So if you’re uninterested in such minutiae, I recommend you tune out now but I hope you’ll stick around to the end and provide some feedback on a few questions. Or…

Infinity Loop: The Shotgun Effect

In basic terms, the “Shotgun Effect” boils down to one simple thought: “More is better.” For the purposes of this article, let’s change that adage slightly and make it “More products are better.” When I restarted Moebius Adventures back in December 2012, my thought was to focus on a single product line – One Spot…

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