Hi there! I’ve posted another review on Game Knight Reviews, this time of the 2010 holiday issue of Kobold Quarterly. Once again, the kobolds have carefully crafted a tome worthy of your attention – from… Read More »Review on GKR: Kobold Quarterly Fall 2010 Issue 15
Yahoo! The Summer 2010 issue of Kobold Quarterly is overflowing with chewy gaming goodness. And if you’re just in the mood for some amazing art, cover to cover is full of spectacular full color and black and white art, starting with “The Paladin’s Treasure” on the front cover. We all knew Paladins were adventuring for something . . . → Read More: Magazine Review: Kobold Quarterly Summer 2010 Issue 14
Image by voyageAnatolia.blogspot.com via Flickr Long title, I know… But basically I am wondering how we might take the small things, such as the method of writing, and use that in a game. And by… Read More »More thoughts about Typography, or the tools used to create it…
Image via Wikipedia Have you ever noticed that advertising people are totally in love with fonts to express their messages? Have you ever wondered why? Ok, me either. I typically tune out commercials and skim… Read More »Typography or “How a font can redefine an idea…”
Yes, I’m probably going out on a limb here by asking you to talk to a fictional character – which can be further construed as asking you to talk to yourself. (Though recent articles say… Read More »Is it time to ask your character some questions?
Hopefully you’ve enjoyed the two short samples of life in the world of Immortals’ Wake – part 1 and part 2 – culminating in the demon trial of the merchant Evani Georgia. This world has… Read More »What do you look for in a game setting? Part 2