Infini-Troupe, 27-FEB-2015 – Beware the Denim Gorillas!

Lastly for this article series we’re going to cover some banditry with Insta-NPCs #8: Bandits!. Inevitably there are bandits in just about every campaign world. You might find a few on horseback in the middle of the forest. Others may be riding motorcycles through an apocalyptic desert or the streets and alleys of an urban…

Infini-Troupe, 24-FEB-2015 – The Instruments of Our Destruction

So the last two articles have been about creating a single artist and a group of artists and seeing how plot and story might flow from those random elements using the Insta-NPCs #6: Shh… Artists at Work… product. But sometimes we don’t need to go that far. Sometimes we just need an item. A piece…

Infini-Troupe, 23-FEB-2015 – Artistic License and The Blue Men

Last Friday we talked about creating a single artist and some of the ways you might be able to use it in a campaign. Today we’re going to take that concept a bit further by exploring a conclave of artists. Now you may be wondering about the reasons behind creating a group of artists, but…

Infini-Troupe 19-FEB-2015 – A Trip to the West, Part 2

Yesterday we started the process of describing a prisoner from the Wild West (see it here). We gained some details using the process in Insta-NPCs #5: Prisoners and Escapees but left it in an incomplete state… So let’s see what we can do about that. We have determined… Who: Undetermined Real/Imagined: Imagined Crime: Breach of…

Infini-Troupe, 13-FEB-2015 – A villain awakes!

Yesterday we focused on developing a villain for the world of Phaedrus using Insta-NPCs #3: Scum and Villainy, Inc.. We got as far as working through the worksheet and deciding on a few broad concepts for our villainess. Here’s a refresher with the details we figured out yesterday… Origin: Unmatched intelligence Goal: Achieve justice Methodology:…

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