Hi all… Yes, it seems that nearly every time I post anything these days, it’s asking a question. But before I ask, let me provide some context… We have a very small group (currently 2… Read More »How do you make module-driven games seem less railroaded?
I suspect that we’ve all had that moment while gaming when our characters finished a battle or encounter and suddenly had a whole lot of loot to determine how to divvy up and carry out.… Read More »The CRPG mindset vs. RPGs – how do you defeat the greed?
When you see the term “Dungeon” – what comes to mind? I typically think of a few different things… The great TSR gaming magazine published for from 1986 to 2007. A board game published in… Read More »Dungeon Dressing – What’s a dungeon anyway?
For me, “perfect” is an unreachable ideal. There is no perfect game, but we can work and strive for as close as possible. If everyone a) stays engaged, b) challenges each other and the GM,… Read More »How do you perfect the craft of GMing or adventure writing?
While driving around during a recent snowstorm (not much snow, but lots of wind), I saw a “snow devil” as the wind whipped across the road and created a mini-tornado of snow and it got… Read More »Elemental Appearance – Should it depend on the environment?
So from the first three parts of this series (part 1, part 2, part 3), you hopefully have seen some of the thought that went into our slightly different take on alignment for Moebius Adventures.… Read More »Moral and Ethical Ambiguity, Part 4 of 4 – Conclusions
Review: Open Game Table: The Anthology of Roleplaying Game Blogs, Volume 1 Edited by Jonathan Jacobs
Hi all… As my contribution to the RPG Gamer Network’s Small Press Week, here’s my review of Open Game Table: The Anthology of Roleplaying Game Blogs, Volume 1. As a lifetime player and gamemaster of… Read More »Review: Open Game Table: The Anthology of Roleplaying Game Blogs, Volume 1 Edited by Jonathan Jacobs