Building Block Encounters

Last week I talked about encounter design a bit and the keys to both making sure that players are engaged and the GM has measurable goals in the end. But let’s continue that thought a bit more. If we design a few general encounters, we potentially have some tricks up our sleeve in case we…

Designing Better Encounters

As I’ve begun work on yet another product idea, I’ve wondered at the different elements of RPG encounters. What are some of the pieces that make some encounters successful and others less so? For myself (and most gamers) I suspect that the biggest piece of the puzzle is engagement. Are the PCs involved? How do…

Expanding Little Spaces: Fancy Meals to Create Encounters

The Little Spaces series of products has been quite popular. These short inspiration generators offer a quick way to shake up the creative spirit and quickly come up with a few ideas in a specific context to write about. Though a few examples are provided in each product, I wanted to come up with a…

One Spot Design: Hooks – The Reeve

Now that we know a bit about our fallen reeve Quentus and where he hangs out, we can start looking at some ways to hook both sides of that equation into an existing game. Much like with Mr. Hand from Hand’s Goods, Quentus straddles multiple worlds in his pond of existence… Quentus operates with authority…

One Spot Design: Locations – The Reeve

Now that we know a bit about Reeve Quentus (see this post), it’s time to look at the place he works and some related locations… The Reeve’s Station The Reeve’s station is a small three-story building with a living area upstairs, an office on the main floor, and three small jail cells in the basement.…

One Spot Design: An NPC – The Reeve

It’s time to learn a bit about the main NPC for the next One Spot supplement… Reeve Quentus. He’s got a bit of a problem… Overview The Reeve in town was a good man once. But when you deal with scum and villainy regularly, it’s difficult to avoid becoming a bit tainted yourself. As Nietszche once…

Little Spaces: Scary Basements Is Now Available!

The second Halloween-themed Little Spaces release is now complete! Little Spaces: Scary Basements offers a way to help generate creepy descriptions of your horrific subterranean basements… Why anybody goes down into them is beyond me… Do they have a death wish? But you can’t have an EMPTY basement for your horror story, can you? Little…

Brick by Brick: Doors, Finding a Purpose

Every door and doorway serves a purpose, closing off one area from another but acting as a way to pass between those areas. So as we put a door on a wall, we have to ask why it’s there. Was it designed to be used once or very rarely? Was it intended to be used…

Brick by Brick: Doors, An Example

Though I’m still working on the next One Spot, I also have a few other irons in the fire for Moebius Adventures. One of those is a series of products to help inspire more creative descriptions of common elements of dungeon and other encounter designs. The first of these will focus on doors. (This product…

Little Spaces Design: Haunted Rooms (RPG Blog Carnival: Spooky Spots!)

As GMs, sometimes it’s less about the broad strokes and more about the tiny details. You know those little things that stick with our players long after a session is done. A description. A mood. A statement. Tiny things that may come back to haunt a player for years to come. Well, this month’s blog…

Join the Patreon!

Want more great Aliens & Asteroids content? Become a patron today!