Using Scarcity, Abundance, and Enough to Inspire Settings and Encounters

Recently I had an opportunity to ponder how economics plays into the development of an area. It was a thought that first occurred after reading Guns, Germs, and Steel by Jared Diamond many years ago – but I hadn’t really been at a point where I could ponder how it applies to game mechanics or writing…

Twelve Offerings to the Gods Guaranteed to Gain Favor

Occasionally we consider making offerings to the gods. Perhaps we as players seek to appease the gods of die rolling. Perhaps our characters seek to gain favor for some upcoming adventure. Perhaps an evil NPC seeks fiery vengeance upon his (or her) enemies. These offerings are only heard occasionally by the forces in question… when…

Three Questions About That Fantastic Item your PCs Just Recovered…

Your PC just located an artifact of immense power while diving into a dungeon on the far side of the world. S/he knows it has fantastic abilities because s/he can feel the power thrumming from within. But you’ve seen other characters burned (literally or figuratively) by the power of such items before and want to…

Encounter Time: Ships Passing in the Night…

Let’s try this on for size as a system-neutral, almost genre-neutral (easily suitable for fantasy or western worlds)… The Scene You’ve been on the road for a few days on foot and have only seen a few people traveling either direction. The people you’ve met so far have been taciturn, keeping to themselves and moving…

Creature Creation 101

For some reason, I’ve had creature creation on the brain of late. It started out as pondering a way of randomizing mutations and morphed into something better… Every world has its distinct flora and fauna. We’re still discovering new species of plants and animals all around the world and you have to wonder what sorts…

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