Ten NPCs You Bump Into In A Crowded Tavern

So you have devised the perfect location, plot, or adventure for your next game session but need a cast of characters to make the setup complete. Your brain has other ideas however and is rebelling. Here’s a quick way to kick your creativity into high gear to describe somebody. Step 1: Roll a d6. On…

Four Things to Make Your Monsters More Monstrous

What is it about monsters that get us going as gamers? Whether we see them in movies, on television, or read about them in books and comics, every new creature gives us something new to dread, exploit, and plot as GMs… But it’s left me wondering… What exactly makes a monster “monstrous”? I set out…

Little Spaces Design: Creepy Copses

As a writer, the word “copse” has always evoked a sense of dread as a description for a group of trees or shrubbery, almost as though a copse was similar to a corpse but of a vegetal variety. Because of this, I’ve always tried to work it into my own work somewhere. Thus, Little Spaces:…

Little Spaces Design: Traipsing Down the Horrid Hallways…

Why do we have so much trepidation about hallways in the movies? Is it the fact that they seem to be haunted in horror films? Or that sometimes they stretch to infinity when we know we should be reaching the end? Or running to the end of a hallway only to be presented with another…

Little Spaces Design: Gruesome Graves

As I work towards my first “big little” product in a few weeks, I’m working on filling in the spaces between what I already had. One of those spaces is graveyards. There’s something spooky about old graveyards… the markers, mausoleums, and macabre shapes are enough to give you the creeps. And somehow our PCs just…

Little Spaces Design: Abandoned Places

Our created worlds (mostly fantasy, with a smattering available in modern or futuristic settings as well) are full of strange little forgotten places. Whether it’s cans of gold coins buried during the California Gold Rush and found in someone’s back yard, a hidden shrine to some forgotten god, or a place of antiquity holding tightly…

Little Spaces Design: A Taste of What’s to Come

Over the weekend I came to the realization that I’ve been a bit like Dug the dog from Disney’s Up with squirrels, distracted by each new idea that’s passed through my brain. As a result, I’ve made little progress with getting actual products out. I’ve talked a lot about story seeds, page design, and much more,…

Errant Paths: Inspired by Danger

Sometimes ideas come into my brain and I have no idea quite what to do with them… this is one of them. As adventurers, we thrive on danger. Whether we are causing danger to others or ourselves or saving someone or something from danger, it’s one of those constant companions heroes have. But what happens…

Encounter Design: A Couple of Examples of Story Seeds

Wow. I really can’t let this encounter thing go at the moment, so we’ll ride it to see how far we get. Using a couple of different approaches, I’ve come up with these two story seeds. Really I’m not describing individual encounters as much as I am the ideas for an adventure or series of…

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