One Spot Design: Locations – The Reeve

Now that we know a bit about Reeve Quentus (see this post), it’s time to look at the place he works and some related locations… The Reeve’s Station The Reeve’s station is a small three-story building with a living area upstairs, an office on the main floor, and three small jail cells in the basement.…

One Spot Design: An NPC – The Reeve

It’s time to learn a bit about the main NPC for the next One Spot supplement… Reeve Quentus. He’s got a bit of a problem… Overview The Reeve in town was a good man once. But when you deal with scum and villainy regularly, it’s difficult to avoid becoming a bit tainted yourself. As Nietszche once…

Brick by Brick: Doors is Now Available!

Every dungeon has doors. Each door has a story. More than that, every door offers a transition from one thing to the next. Some transitions are easy (no door at all or it’s unlocked). Some transitions are hard (locked or trapped). Some turn out to be dead ends (blocked or jammed). Do you ever find…

Brick by Brick: Doors, Finding a Purpose

Every door and doorway serves a purpose, closing off one area from another but acting as a way to pass between those areas. So as we put a door on a wall, we have to ask why it’s there. Was it designed to be used once or very rarely? Was it intended to be used…

Brick by Brick: Doors, An Example

Though I’m still working on the next One Spot, I also have a few other irons in the fire for Moebius Adventures. One of those is a series of products to help inspire more creative descriptions of common elements of dungeon and other encounter designs. The first of these will focus on doors. (This product…

Little Spaces Design: Haunted Rooms (RPG Blog Carnival: Spooky Spots!)

As GMs, sometimes it’s less about the broad strokes and more about the tiny details. You know those little things that stick with our players long after a session is done. A description. A mood. A statement. Tiny things that may come back to haunt a player for years to come. Well, this month’s blog…

Game Fodder: Twenty (d20) Places to Find a Body

Sometimes bad things happen to people. We won’t discuss whether the people were good or bad themselves, but sometimes these things do happen. And someone will die as a result. The PCs may stumble upon the results of such an event at any time. If you’re looking for someplace for one of these bodies to…

One Spot #2: Angar’s Magic Shoppe Is Now Available!

Welcome to Angar’s Magic Shoppe! Here you’ll find Angar Bossz reading one of his latest book acquisitions, tinkering with a new toy for his collection, talking with his assistant Radu, or petting the store cat Iago. Will he help you in your quest with a nugget of information or just the right book? Only time will…

Ten Ways to Introduce a NPC…

As GMs, we always have a cast of characters rotating around the PCs to help us tell the story, but sometimes it’s difficult to get NPCs into the story. Here are ten possible ways to do get your PCs to sit up and take notice… Have the NPC collapse just outside the party’s campsite. Send…

Setting Concept: The Veil

For as long as we can remember, there have always been myths and stories of magic and monsters. Some explain them away as ways to explore phenomena in the natural world or assuage the fears of the young and weak. Others know that stories are often based on the truth. They are the ones who…

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