Infinity Loop: The Shotgun Effect

In basic terms, the “Shotgun Effect” boils down to one simple thought: “More is better.” For the purposes of this article, let’s change that adage slightly and make it “More products are better.” When I restarted Moebius Adventures back in December 2012, my thought was to focus on a single product line – One Spot…

Brick by Brick: Doors, An Example

Though I’m still working on the next One Spot, I also have a few other irons in the fire for Moebius Adventures. One of those is a series of products to help inspire more creative descriptions of common elements of dungeon and other encounter designs. The first of these will focus on doors. (This product…

Little Spaces Design: Haunted Rooms (RPG Blog Carnival: Spooky Spots!)

As GMs, sometimes it’s less about the broad strokes and more about the tiny details. You know those little things that stick with our players long after a session is done. A description. A mood. A statement. Tiny things that may come back to haunt a player for years to come. Well, this month’s blog…

Infinity Loop: Revising Two Pages to Four

This week, I want to talk a bit about a redesign I’m pondering for the One Spot products. Each one to date has covered two 8 1/2 x 11″ pages pretty completely. The “GM View” page may even be overly packed, considering that the relationship table that runs along the outside margin is barely readable…

Setting Concept: The Veil

For as long as we can remember, there have always been myths and stories of magic and monsters. Some explain them away as ways to explore phenomena in the natural world or assuage the fears of the young and weak. Others know that stories are often based on the truth. They are the ones who…

Abstract Dice Image

Characters in the Abstract

A few weeks ago I started contemplating the idea of having much more abstract rules for character creation. But what do I mean by abstract in this case? “Abstract” for me means having a player create a character less by filling out a character sheet, but more about writing out some description of the character…

Magazine Review: Kobold Quarterly Summer 2010 Issue 14

Yahoo! The Summer 2010 issue of Kobold Quarterly is overflowing with chewy gaming goodness. And if you’re just in the mood for some amazing art, cover to cover is full of spectacular full color and black and white art, starting with “The Paladin’s Treasure” on the front cover. We all knew Paladins were adventuring for something . . . → Read More: Magazine Review: Kobold Quarterly Summer 2010 Issue 14

Blog Post: Combat… Damage and Critical Strikes… Help!?!

Image via Wikipedia Ok, so with the help of Chuck and Mike, I feel a bit better about a few things. But when I was trying to write up a concise summary of the combat rules last night, I ran into a few snags. Like was documented in Starting Over… and Starting Over… Further tweaks,…

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